(svn r18963) -Codechange: Give AccelerationModel a generical name.

This commit is contained in:
terkhen
2010-01-30 16:27:35 +00:00
parent 815eede0be
commit 272f2cd93e
5 changed files with 15 additions and 12 deletions

View File

@@ -479,7 +479,7 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin
y += FONT_HEIGHT_NORMAL;
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += FONT_HEIGHT_NORMAL;