(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme

This commit is contained in:
belugas
2006-03-24 18:16:39 +00:00
parent 74853e619a
commit 26a5b62865
8 changed files with 27 additions and 19 deletions

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@@ -67,7 +67,8 @@ static inline int64 BIGMULS(int32 a, int32 b) {
#define SETBITS(x,y) ((x) |= (y))
#define CLRBITS(x,y) ((x) &= ~(y))
#define PLAYER_SPRITE_COLOR(owner) ( (_player_colors[owner] + 0x307) << PALETTE_SPRITE_START)
#define GENERAL_SPRITE_COLOR(color) ( (color + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START)
#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner]))
#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)
extern const byte _ffb_64[128];