(svn r16242) -Codechange: rework pausing

-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
rubidium
2009-05-06 15:06:57 +00:00
parent bb121a1510
commit 2664f2a2d9
29 changed files with 110 additions and 79 deletions

View File

@@ -121,7 +121,7 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
SetDParamStr(0, grfconfig->name);
SetDParam(1, engine);
ShowErrorMessage(part2, part1, 0, 0);
if (!_networking) _pause_game = (critical ? -1 : 1);
if (!_networking) DoCommandP(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, CMD_PAUSE);
}
/* debug output */