forked from mirror/OpenTTD
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
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@@ -395,7 +395,7 @@ public:
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (_pause_mode != PM_UNPAUSED) return;
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if (!this->timer_enabled) return;
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if (--this->callback_timer == 0) {
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/* We have just passed another day.
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