(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.

This commit is contained in:
terkhen
2010-11-06 13:03:17 +00:00
parent c8a56f17f8
commit 25d1b2f54b
7 changed files with 42 additions and 18 deletions

View File

@@ -153,6 +153,11 @@ static void CheckIfShipNeedsService(Vehicle *v)
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
void Ship::UpdateCache()
{
this->vcache.cached_max_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, this->max_speed);
}
Money Ship::GetRunningCost() const
{
const Engine *e = Engine::Get(this->engine_type);
@@ -296,7 +301,7 @@ static bool ShipAccelerate(Vehicle *v)
uint spd;
byte t;
spd = min(v->cur_speed + 1, GetVehicleProperty(v, PROP_SHIP_SPEED, v->max_speed));
spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
@@ -615,6 +620,8 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->UpdateCache();
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
v->InvalidateNewGRFCacheOfChain();