forked from mirror/OpenTTD
Codechange: Use EnumBitSet for Border(Flag)s.
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@@ -366,7 +366,7 @@ struct GameCreationSettings {
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uint8_t se_flat_world_height; ///< land height a flat world gets in SE
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uint8_t town_name; ///< the town name generator used for town names
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uint8_t landscape; ///< the landscape we're currently in
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Borders water_borders; ///< bitset of the borders that are water
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BorderFlags water_borders; ///< bitset of the borders that are water
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uint16_t custom_town_number; ///< manually entered number of towns
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uint16_t custom_industry_number; ///< manually entered number of industries
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uint8_t variety; ///< variety level applied to TGP
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