Codechange: Use EnumBitSet for Border(Flag)s.

This commit is contained in:
2025-01-29 17:47:51 +00:00
committed by Peter Nelson
parent 473728f181
commit 2560339472
4 changed files with 38 additions and 38 deletions

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@@ -366,7 +366,7 @@ struct GameCreationSettings {
uint8_t se_flat_world_height; ///< land height a flat world gets in SE
uint8_t town_name; ///< the town name generator used for town names
uint8_t landscape; ///< the landscape we're currently in
Borders water_borders; ///< bitset of the borders that are water
BorderFlags water_borders; ///< bitset of the borders that are water
uint16_t custom_town_number; ///< manually entered number of towns
uint16_t custom_industry_number; ///< manually entered number of industries
uint8_t variety; ///< variety level applied to TGP