forked from mirror/OpenTTD
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
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@@ -1037,7 +1037,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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} break;
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case VLW_WIDGET_AVAILABLE_VEHICLES:
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ShowBuildVehicleWindow(0, this->vehicle_type);
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ShowBuildVehicleWindow(INVALID_TILE, this->vehicle_type);
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break;
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case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
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