(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints

This commit is contained in:
smatz
2009-01-03 16:06:58 +00:00
parent 21308de6cb
commit 254e19da91
15 changed files with 42 additions and 32 deletions

View File

@@ -43,7 +43,7 @@ Depot::~Depot()
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
this->xy = 0;
this->xy = INVALID_TILE;
}
void InitializeDepots()