forked from mirror/OpenTTD
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
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@@ -797,7 +797,7 @@ struct BuildVehicleWindow : Window {
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EngineID rename_engine;
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GUIEngineList eng_list;
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BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == 0 ? (int)type : tile)
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BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == INVALID_TILE ? (int)type : tile)
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{
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this->vehicle_type = type;
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int vlh = GetVehicleListHeight(this->vehicle_type);
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@@ -810,7 +810,7 @@ struct BuildVehicleWindow : Window {
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this->resize.width = this->width;
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this->resize.height = this->height;
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this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_company;
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this->caption_color = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
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this->sel_engine = INVALID_ENGINE;
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this->regenerate_list = false;
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@@ -821,15 +821,15 @@ struct BuildVehicleWindow : Window {
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switch (type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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this->filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
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this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
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break;
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case VEH_ROAD:
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this->filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile);
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this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
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case VEH_SHIP:
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break;
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case VEH_AIRCRAFT:
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this->filter.flags =
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tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
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tile == INVALID_TILE ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
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break;
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}
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this->SetupWindowStrings(type);
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@@ -1194,10 +1194,10 @@ static const WindowDesc _build_vehicle_desc = {
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
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{
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/* We want to be able to open both Available Train as Available Ships,
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* so if tile == 0 (Available XXX Window), use 'type' as unique number.
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* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
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* As it always is a low value, it won't collide with any real tile
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* number. */
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uint num = (tile == 0) ? (int)type : tile;
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uint num = (tile == INVALID_TILE) ? (int)type : tile;
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assert(IsCompanyBuildableVehicleType(type));
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