(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them

This commit is contained in:
celestar
2006-03-30 11:11:35 +00:00
parent ac7c9b6051
commit 24f23babd1
2 changed files with 48 additions and 12 deletions

View File

@@ -90,15 +90,10 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_last_built_ship_depot_tile = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x80 + p1*2)
);
ModifyTile(tile2,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x81 + p1*2)
);
MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return cost + _price.build_ship_depot;
@@ -150,9 +145,10 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (flags & DC_EXEC) {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
MakeLock(tile, dir);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
}
return _price.clear_water * 22 >> 3;