forked from mirror/OpenTTD
(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
This commit is contained in:
20
water_cmd.c
20
water_cmd.c
@@ -90,15 +90,10 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_last_built_ship_depot_tile = tile;
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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ModifyTile(tile,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x80 + p1*2)
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);
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ModifyTile(tile2,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x81 + p1*2)
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);
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MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
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MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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return cost + _price.build_ship_depot;
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@@ -150,9 +145,10 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
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if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (flags & DC_EXEC) {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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MakeLock(tile, dir);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile - delta);
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MarkTileDirtyByTile(tile + delta);
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}
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return _price.clear_water * 22 >> 3;
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