forked from mirror/OpenTTD
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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@@ -19,7 +19,6 @@
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#include "newgrf_commons.h"
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#include "station_map.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "core/mem_func.hpp"
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/** Constructor of generic class
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@@ -323,43 +322,3 @@ uint32 GetNearbyTileInformation(TileIndex tile)
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byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
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}
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/**
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* Draws a building including all subsprites on a tile.
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* @param ti The tile to draw on
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* @param dts Sprite and subsprites to draw
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* @param to The transparancy bit that toggles drawing of these sprites
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* @param stage The construction stage (0-3)
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* @param default_palette The default recolour sprite to use (typically company colour resp. random industry/house colour)
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*/
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void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette)
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{
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, dts->seq) {
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if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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SpriteID image = dtss->image.sprite;
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/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
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image += stage;
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}
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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image, pal,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
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);
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} else {
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/* For industries and houses delta_x and delta_y are unsigned */
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AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
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}
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}
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}
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