forked from mirror/OpenTTD
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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@@ -58,8 +58,8 @@ enum {
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};
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/** Packet that wraps a command */
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typedef struct CommandPacket {
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struct CommandPacket *next; ///< the next command packet (if in queue)
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struct CommandPacket {
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CommandPacket *next; ///< the next command packet (if in queue)
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PlayerByte player; ///< player that is executing the command
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uint32 cmd; ///< command being executed
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uint32 p1; ///< parameter p1
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@@ -68,10 +68,10 @@ typedef struct CommandPacket {
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char text[80]; ///< possible text sent for name changes etc
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uint32 frame; ///< the frame in which this packet is executed
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byte callback; ///< any callback function executed upon successful completion of the command
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} CommandPacket;
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};
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/** Status of a client */
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typedef enum {
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enum ClientStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active
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STATUS_AUTHORIZING,///< The client is authorizing
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STATUS_AUTH, ///< The client is authorized
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@@ -80,7 +80,7 @@ typedef enum {
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STATUS_DONE_MAP, ///< The client has downloaded the map
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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STATUS_ACTIVE, ///< The client is an active player in the game
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} ClientStatus;
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};
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/** Base socket handler for all TCP sockets */
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class NetworkTCPSocketHandler : public NetworkSocketHandler {
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