forked from mirror/OpenTTD
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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@@ -29,7 +29,7 @@ enum {
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typedef void gw_done_proc();
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typedef void gw_abort_proc();
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typedef struct gw_info {
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struct gw_info {
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bool active; ///< Is generating world active
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bool abort; ///< Whether to abort the thread ASAP
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bool wait_for_draw; ///< Are we waiting on a draw event
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@@ -42,14 +42,14 @@ typedef struct gw_info {
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gw_done_proc *proc; ///< Proc that is called when done (can be NULL)
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gw_abort_proc *abortp; ///< Proc that is called when aborting (can be NULL)
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OTTDThread *thread; ///< The thread we are in (can be NULL)
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} gw_info;
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};
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#ifdef TEMPORARY_OTTDTHREAD_DEFINITION
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#undef OTTDThread
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#undef TEMPORARY_OTTDTHREAD_DEFINITION
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#endif
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typedef enum gwp_classes {
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enum gwp_class {
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GWP_MAP_INIT, ///< Initialize/allocate the map, start economy
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GWP_LANDSCAPE, ///< Create the landscape
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GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
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@@ -61,7 +61,7 @@ typedef enum gwp_classes {
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GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc
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GWP_GAME_START, ///< Really prepare to start the game
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GWP_CLASS_COUNT
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} gwp_class;
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};
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/**
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* Check if we are currently in the process of generating a world.
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