(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depots (pasky).

This commit is contained in:
darkvater
2004-11-19 19:13:32 +00:00
parent d51daeab1a
commit 249438be88
3 changed files with 50 additions and 57 deletions

20
ai.c
View File

@@ -113,25 +113,19 @@ static void AiStateVehLoop(Player *p)
p->ai.state_counter = 0;
}
// XXX
static const byte _rail_locos_count[3] = {
27, 3, 5
};
extern const byte _rail_engines_start[3];
static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
{
int best_veh_index = -1;
byte best_veh_score = 0;
int32 r;
int i;
int i = _rail_engines_start[railtype];
int end = i + _rail_locos_count[railtype];
Engine *e = &_engines[i];
do {
assert(!(_rail_vehicle_info[i].flags & RVI_WAGON));
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
RailVehicleInfo *rvi = &rail_vehinfo(i);
Engine *e = DEREF_ENGINE(i);
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
if (e->railtype != railtype || rvi->flags & RVI_WAGON
|| !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;
r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
@@ -142,7 +136,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
best_veh_score = _cmd_build_rail_veh_score;
best_veh_index = i;
}
} while (++e, ++i != end);
}
return best_veh_index;
}