forked from mirror/OpenTTD
(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depots (pasky).
This commit is contained in:
20
ai.c
20
ai.c
@@ -113,25 +113,19 @@ static void AiStateVehLoop(Player *p)
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p->ai.state_counter = 0;
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}
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// XXX
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static const byte _rail_locos_count[3] = {
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27, 3, 5
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};
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extern const byte _rail_engines_start[3];
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static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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{
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int best_veh_index = -1;
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byte best_veh_score = 0;
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int32 r;
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int i;
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int i = _rail_engines_start[railtype];
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int end = i + _rail_locos_count[railtype];
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Engine *e = &_engines[i];
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do {
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assert(!(_rail_vehicle_info[i].flags & RVI_WAGON));
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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RailVehicleInfo *rvi = &rail_vehinfo(i);
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Engine *e = DEREF_ENGINE(i);
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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if (e->railtype != railtype || rvi->flags & RVI_WAGON
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|| !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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continue;
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r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
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@@ -142,7 +136,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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best_veh_score = _cmd_build_rail_veh_score;
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best_veh_index = i;
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}
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} while (++e, ++i != end);
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}
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return best_veh_index;
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}
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