(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers

by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
This commit is contained in:
celestar
2005-07-24 15:56:31 +00:00
parent a227065ab7
commit 238e47cd42
32 changed files with 2525 additions and 2429 deletions

View File

@@ -1351,7 +1351,7 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
byte x, byte y, byte z,
byte xsize, byte ysize, byte zsize)
{
if (image & 0x8000)
if (image & PALETTE_MODIFIER_COLOR)
image |= _drawtile_track_palette;
image += tracktype_offs;
if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
@@ -1483,7 +1483,7 @@ static void DrawTile_Track(TileInfo *ti)
}
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
image = (image & 0xFFFF) | 0x3178000; // use a brown palette
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
image += TrackSet[SNOW_OFFSET];
}
@@ -1604,7 +1604,7 @@ static void DrawTile_Track(TileInfo *ti)
drss = _track_depot_layout_table[type];
image = drss++->image;
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + tracktype_offs;
// adjust ground tile for desert
// (don't adjust for arctic depots, because snow in depots looks weird)
@@ -1653,13 +1653,13 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
y+=17;
img = dtss++->image;
if (img & 0x8000) img = (img & 0x7FFF) + railtype;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & 0x8000) image |= ormod;
if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
DrawSprite(image + railtype, x + pt.x, y + pt.y);
}
}