(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.

- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
This commit is contained in:
matthijs
2005-03-08 19:54:10 +00:00
parent d781d7ec00
commit 232e41f2ff
8 changed files with 97 additions and 29 deletions

44
npf.h
View File

@@ -23,10 +23,18 @@ enum { /* Indices into AyStarNode.userdata[] */
NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
NPF_NODE_FLAGS,
};
enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]*/
NPF_FLAG_SEEN_SIGNAL = 1, /* Used to mark that a signal was seen on the way, for rail only */
NPF_FLAG_REVERSE = 2, /* Used to mark that this node was reached from the second start node, if applicable */
};
typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
NPF_FLAG_TARGET_CHECKED, /* Used by end node checking function of npf to mark
that they have evaluated this node. When this
flag is on, NPF_FLAG_IS_TARGET is on when the
node is a target, and off when it is not. Should
never be used directly, only by the end node
checking functions for caching of results. */
NPF_FLAG_IS_TARGET, /* See comment for NPF_FLAG_TARGET_CHECKED */
} NPFNodeFlag;
typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
@@ -42,8 +50,8 @@ typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
* NPFFoundTargetData above for the meaning of the result. */
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, byte trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
/* Will search as above, but with two start nodes, the second being the
* reverse. Look at the NPF_NODE_REVERSE flag in the result node to see which
* direction was taken */
* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, byte trackdir1, TileIndex tile2, byte trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);
/* Will search a route to the closest depot. */
@@ -57,6 +65,30 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
/*
* Functions to manipulate the various NPF related flags on an AyStarNode.
*/
/**
* Returns the current value of the given flag on the given AyStarNode.
*/
static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
{
return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
}
/**
* Sets the given flag on the given AyStarNode to the given value.
*/
static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
{
if (value)
SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
else
CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
}
/*
* Some tables considering tracks, directions and signals.
* XXX: Better place to but these?