forked from mirror/OpenTTD
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
This commit is contained in:
44
npf.h
44
npf.h
@@ -23,10 +23,18 @@ enum { /* Indices into AyStarNode.userdata[] */
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NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
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NPF_NODE_FLAGS,
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};
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enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]*/
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NPF_FLAG_SEEN_SIGNAL = 1, /* Used to mark that a signal was seen on the way, for rail only */
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NPF_FLAG_REVERSE = 2, /* Used to mark that this node was reached from the second start node, if applicable */
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};
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typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
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NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
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NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
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NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
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NPF_FLAG_TARGET_CHECKED, /* Used by end node checking function of npf to mark
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that they have evaluated this node. When this
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flag is on, NPF_FLAG_IS_TARGET is on when the
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node is a target, and off when it is not. Should
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never be used directly, only by the end node
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checking functions for caching of results. */
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NPF_FLAG_IS_TARGET, /* See comment for NPF_FLAG_TARGET_CHECKED */
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} NPFNodeFlag;
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typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
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uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
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@@ -42,8 +50,8 @@ typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
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* NPFFoundTargetData above for the meaning of the result. */
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, byte trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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/* Will search as above, but with two start nodes, the second being the
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* reverse. Look at the NPF_NODE_REVERSE flag in the result node to see which
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* direction was taken */
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* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
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* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, byte trackdir1, TileIndex tile2, byte trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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/* Will search a route to the closest depot. */
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@@ -57,6 +65,30 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
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void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
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/*
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* Functions to manipulate the various NPF related flags on an AyStarNode.
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*/
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/**
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* Returns the current value of the given flag on the given AyStarNode.
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*/
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static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
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{
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return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
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}
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/**
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* Sets the given flag on the given AyStarNode to the given value.
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*/
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static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
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{
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if (value)
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SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
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else
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CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
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}
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/*
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* Some tables considering tracks, directions and signals.
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* XXX: Better place to but these?
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