forked from mirror/OpenTTD
(svn r6748) -Codechange: Use already existing function to count active players.
This commit is contained in:
12
players.c
12
players.c
@@ -192,18 +192,6 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
|
||||
}
|
||||
}
|
||||
|
||||
byte ActivePlayerCount(void)
|
||||
{
|
||||
const Player *p;
|
||||
byte count = 0;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active) count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
void InvalidatePlayerWindows(const Player *p)
|
||||
{
|
||||
PlayerID pid = p->index;
|
||||
|
Reference in New Issue
Block a user