(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.

- Codechange: Rename pool.[ch] to oldpool.[ch].
This commit is contained in:
matthijs
2006-12-03 17:27:43 +00:00
parent e205c58ddc
commit 231111ce3d
28 changed files with 67 additions and 67 deletions

View File

@@ -4,14 +4,14 @@
#include "openttd.h"
#include "variables.h"
#include "macros.h"
#include "pool.h"
#include "oldpool.h"
#include "newgrf_spritegroup.h"
#include "date.h"
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
static uint _spritegroup_count = 0;
STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
static void DestroySpriteGroup(SpriteGroup *group)
{