forked from mirror/OpenTTD
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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@@ -4,14 +4,14 @@
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#include "openttd.h"
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#include "variables.h"
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#include "macros.h"
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#include "pool.h"
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#include "oldpool.h"
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#include "newgrf_spritegroup.h"
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#include "date.h"
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static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
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static uint _spritegroup_count = 0;
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STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
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STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
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static void DestroySpriteGroup(SpriteGroup *group)
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{
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