forked from mirror/OpenTTD
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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2
engine.c
2
engine.c
@@ -431,7 +431,7 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
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static void EngineRenewPoolNewBlock(uint start_item);
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DEFINE_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
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DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
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static void EngineRenewPoolNewBlock(uint start_item)
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{
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