(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.

- Codechange: Rename pool.[ch] to oldpool.[ch].
This commit is contained in:
matthijs
2006-12-03 17:27:43 +00:00
parent e205c58ddc
commit 231111ce3d
28 changed files with 67 additions and 67 deletions

View File

@@ -431,7 +431,7 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
static void EngineRenewPoolNewBlock(uint start_item);
DEFINE_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
static void EngineRenewPoolNewBlock(uint start_item)
{