forked from mirror/OpenTTD
(svn r3510) Fiddle with whitespace and parentheses
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18
train_gui.c
18
train_gui.c
@@ -475,8 +475,7 @@ static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepot
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x = x - 23;
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row = (y - 14) / 14;
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if ( (uint) row >= w->vscroll.cap)
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return 1; /* means err */
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if ((uint)row >= w->vscroll.cap) return 1; /* means err */
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row += w->vscroll.pos;
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@@ -487,8 +486,8 @@ static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepot
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v->tile == w->window_number &&
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v->u.rail.track == 0x80 &&
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--row < 0) {
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skip = w->hscroll.pos;
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goto found_it;
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skip = w->hscroll.pos;
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goto found_it;
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}
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}
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@@ -500,8 +499,9 @@ static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepot
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IsFreeWagon(v) &&
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v->tile == w->window_number &&
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v->u.rail.track == 0x80 &&
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--row < 0)
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goto found_it;
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--row < 0) {
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goto found_it;
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}
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}
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d->head = NULL;
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@@ -514,8 +514,7 @@ found_it:
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d->head = d->wagon = v;
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/* either pressed the flag or the number, but only when it's a loco */
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if (x < 0 && IsFrontEngine(v))
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return (x >= -10) ? -2 : -1;
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if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? -2 : -1;
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// skip vehicles that are scrolled off the left side
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while (skip--) v = v->next;
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@@ -1483,7 +1482,8 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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tile = _last_built_train_depot_tile;
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do {
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if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) {
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if (IsTileDepotType(tile, TRANSPORT_RAIL) &&
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IsTileOwner(tile, _local_player)) {
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ShowTrainDepotWindow(tile);
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ShowBuildTrainWindow(tile);
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return;
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