(svn r3510) Fiddle with whitespace and parentheses

This commit is contained in:
tron
2006-02-01 06:32:03 +00:00
parent 8cdd3261fc
commit 22dc05faf2
30 changed files with 379 additions and 405 deletions

View File

@@ -499,7 +499,7 @@ static void RoadVehIsCrashed(Vehicle *v)
if (v->u.road.crashed_ctr == 2) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
} else if (v->u.road.crashed_ctr <= 45) {
if ((v->tick_counter&7)==0)
if ((v->tick_counter & 7) == 0)
RoadVehSetRandomDirection(v);
} else if (v->u.road.crashed_ctr >= 2220) {
RoadVehDelete(v);
@@ -526,11 +526,10 @@ static void RoadVehCrash(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
pass = 1;
if (v->cargo_type == 0)
pass += v->cargo_count;
if (v->cargo_type == 0) pass += v->cargo_count;
v->cargo_count = 0;
SetDParam(0, pass);
SetDParam(0, pass);
AddNewsItem(
(pass == 1) ?
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
@@ -546,14 +545,11 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
{
TileIndex tile;
if (v->u.road.state == 255)
return;
if (v->u.road.state == 255) return;
tile = v->tile;
// Make sure it's a road/rail crossing
if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile))
return;
if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile)) return;
if (VehicleFromPos(tile, v, (VehicleFromPosProc*)EnumCheckRoadVehCrashTrain) != NULL)
RoadVehCrash(v);
@@ -621,11 +617,11 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->station == v->current_order.station)
order->station == v->current_order.station) {
return;
}
v->current_order = *order;
v->dest_tile = 0;
if (order->type == OT_GOTO_STATION) {
@@ -799,7 +795,7 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
static bool RoadVehAccelerate(Vehicle *v)
{
uint spd = v->cur_speed + 1 + ((v->u.road.overtaking != 0)?1:0);
uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
byte t;
// Clamp
@@ -808,19 +804,17 @@ static bool RoadVehAccelerate(Vehicle *v)
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_patches.vehicle_speed)
if (_patches.vehicle_speed) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
}
// Decrease somewhat when turning
if (!(v->direction&1))
spd = spd * 3 >> 2;
if (!(v->direction & 1)) spd = spd * 3 >> 2;
if (spd == 0)
return false;
if (spd == 0) return false;
if ((byte)++spd == 0)
return true;
if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
@@ -890,9 +884,10 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
od.u = u;
if (u->max_speed >= v->max_speed &&
!(u->vehstatus&VS_STOPPED) &&
u->cur_speed != 0)
return;
!(u->vehstatus & VS_STOPPED) &&
u->cur_speed != 0) {
return;
}
if (v->direction != u->direction || !(v->direction&1))
return;
@@ -901,30 +896,23 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0)
return;
if ((tt & 0x3C) != 0)
return;
if ((tt & 3) == 0) return;
if ((tt & 0x3C) != 0) return;
if (tt == 3) {
tt = (v->direction&2)?2:1;
}
if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
od.tilebits = tt;
od.tile = v->tile;
if (FindRoadVehToOvertake(&od))
return;
if (FindRoadVehToOvertake(&od)) return;
od.tile = v->tile + TileOffsByDir(v->direction >> 1);
if (FindRoadVehToOvertake(&od))
return;
if (FindRoadVehToOvertake(&od)) return;
if (od.u->cur_speed == 0 || od.u->vehstatus&VS_STOPPED) {
v->u.road.overtaking_ctr = 0x11;
v->u.road.overtaking = 0x10;
} else {
// if (FindRoadVehToOvertake(&od))
// return;
// if (FindRoadVehToOvertake(&od)) return;
v->u.road.overtaking_ctr = 0;
v->u.road.overtaking = 0x10;
}
@@ -951,8 +939,7 @@ static int PickRandomBit(uint bits)
uint i;
do {
if (b & 1)
num++;
if (b & 1) num++;
} while (b >>= 1);
num = RandomRange(num);
@@ -1189,15 +1176,12 @@ static void RoadVehController(Vehicle *v)
v->breakdown_ctr--;
}
// exit if vehicle is stopped
if (v->vehstatus & VS_STOPPED)
return;
if (v->vehstatus & VS_STOPPED) return;
ProcessRoadVehOrder(v);
HandleRoadVehLoading(v);
if (v->current_order.type == OT_LOADING)
return;
if (v->current_order.type == OT_LOADING) return;
if (v->u.road.state == 254) {
int dir;
@@ -1215,8 +1199,7 @@ static void RoadVehController(Vehicle *v)
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
if (RoadVehFindCloseTo(v,x,y,v->direction))
return;
if (RoadVehFindCloseTo(v,x,y,v->direction)) return;
VehicleServiceInDepot(v);
@@ -1236,8 +1219,7 @@ static void RoadVehController(Vehicle *v)
return;
}
if (!RoadVehAccelerate(v))
return;
if (!RoadVehAccelerate(v)) return;
if (v->u.road.overtaking != 0) {
if (++v->u.road.overtaking_ctr >= 35)
@@ -1612,8 +1594,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
st = GetStation(v->current_order.station);
//Current slot has expired
if ( (v->u.road.slot_age++ <= 0) && (v->u.road.slot != NULL))
if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
ClearSlot(v, v->u.road.slot);
}
//We do not have a slot, so make one
if (v->u.road.slot == NULL) {
@@ -1624,7 +1607,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
//first we need to find out how far our stations are away.
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
for(; rs != NULL; rs = rs->next) {
for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
if (!(rs->slot[0] == INVALID_SLOT || rs->slot[1] == INVALID_SLOT))
continue;
@@ -1635,23 +1618,19 @@ void OnNewDay_RoadVeh(Vehicle *v)
// Check if the station is located BEHIND the vehicle..
// In that case, add penalty.
switch(v->direction) {
case 1: // going north east,x position decreasing
if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15)
dist += 6;
break;
case 3: // Going south east, y position increasing
if (v->y_pos >= (int32)TileY(rs->xy) * 16)
dist += 6;
break;
case 5: // Going south west, x position increasing
if (v->x_pos >= (int32)TileX(rs->xy) * 16)
dist += 6;
break;
case 7: // Going north west, y position decrasing.
if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15)
dist += 6;
break;
switch (v->direction) {
case 1: // going north east,x position decreasing
if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
break;
case 3: // Going south east, y position increasing
if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
break;
case 5: // Going south west, x position increasing
if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
break;
case 7: // Going north west, y position decrasing.
if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
break;
}
// Remember the one with the shortest distance