(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 40ec9bb123
commit 22a4679837
17 changed files with 615 additions and 243 deletions

View File

@@ -15,6 +15,7 @@
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
const SpriteID _water_shore_sprites[15] = {
0,
@@ -598,7 +599,7 @@ static void FloodVehicle(Vehicle *v)
v = GetFirstVehicleInChain(v);
u = v;
if (v->subtype == TS_Front_Engine) pass = 4; // driver
if (IsFrontEngine(v)) pass = 4; // driver
// crash all wagons, and count passangers
BEGIN_ENUM_WAGONS(v)