forked from mirror/OpenTTD
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
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@@ -15,6 +15,7 @@
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "train.h"
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const SpriteID _water_shore_sprites[15] = {
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0,
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@@ -598,7 +599,7 @@ static void FloodVehicle(Vehicle *v)
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v = GetFirstVehicleInChain(v);
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u = v;
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if (v->subtype == TS_Front_Engine) pass = 4; // driver
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if (IsFrontEngine(v)) pass = 4; // driver
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// crash all wagons, and count passangers
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BEGIN_ENUM_WAGONS(v)
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