(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 40ec9bb123
commit 22a4679837
17 changed files with 615 additions and 243 deletions

View File

@@ -5,6 +5,7 @@
#include "string.h"
#include "strings.h"
#include "network_data.h"
#include "train.h"
#ifdef ENABLE_NETWORK
@@ -1271,7 +1272,7 @@ void NetworkPopulateCompanyInfo(void)
if (v->owner < MAX_PLAYERS)
switch (v->type) {
case VEH_Train:
if (v->subtype == TS_Front_Engine)
if (IsFrontEngine(v))
_network_player_info[v->owner].num_vehicle[0]++;
break;
case VEH_Road: