forked from mirror/OpenTTD
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
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@@ -5,6 +5,7 @@
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#include "string.h"
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#include "strings.h"
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#include "network_data.h"
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#include "train.h"
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#ifdef ENABLE_NETWORK
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@@ -1271,7 +1272,7 @@ void NetworkPopulateCompanyInfo(void)
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if (v->owner < MAX_PLAYERS)
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switch (v->type) {
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case VEH_Train:
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if (v->subtype == TS_Front_Engine)
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if (IsFrontEngine(v))
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_network_player_info[v->owner].num_vehicle[0]++;
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break;
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case VEH_Road:
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