forked from mirror/OpenTTD
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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@@ -485,36 +485,24 @@ static void TileLoop_Town(TileIndex tile)
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uint moved = MoveGoodsToStation(cargo, amt, ST_TOWN, t->index, stations.GetStations());
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const CargoSpec *cs = CargoSpec::Get(cargo);
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switch (cs->town_effect) {
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case TE_PASSENGERS:
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t->pass.new_max += amt;
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t->pass.new_act += moved;
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break;
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case TE_MAIL:
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t->mail.new_max += amt;
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t->mail.new_act += moved;
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break;
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default:
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break;
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}
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t->supplied[cs->Index()].new_max += amt;
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t->supplied[cs->Index()].new_act += moved;
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}
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} else {
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if (GB(r, 0, 8) < hs->population) {
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uint amt = GB(r, 0, 8) / 8 + 1;
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if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
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t->pass.new_max += amt;
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t->pass.new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations());
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t->supplied[CT_PASSENGERS].new_max += amt;
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t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations());
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}
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if (GB(r, 8, 8) < hs->mail_generation) {
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uint amt = GB(r, 8, 8) / 8 + 1;
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if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
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t->mail.new_max += amt;
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t->mail.new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations());
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t->supplied[CT_MAIL].new_max += amt;
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t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations());
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}
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}
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@@ -1401,8 +1389,8 @@ void UpdateTownRadius(Town *t)
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void UpdateTownMaxPass(Town *t)
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{
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t->pass.old_max = t->population >> 3;
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t->mail.old_max = t->population >> 4;
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t->supplied[CT_PASSENGERS].old_max = t->population >> 3;
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t->supplied[CT_MAIL].old_max = t->population >> 4;
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}
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/**
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@@ -2771,10 +2759,10 @@ static void UpdateTownGrowRate(Town *t)
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}
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if (_settings_game.game_creation.landscape == LT_ARCTIC) {
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if (TileHeight(t->xy) >= GetSnowLine() && t->food.old_act == 0 && t->population > 90) return;
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if (TileHeight(t->xy) >= GetSnowLine() && t->received[TE_FOOD].old_act == 0 && t->population > 90) return;
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} else if (_settings_game.game_creation.landscape == LT_TROPIC) {
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if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->food.old_act == 0 || t->water.old_act == 0) && t->population > 60) return;
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if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->received[TE_FOOD].old_act == 0 || t->received[TE_WATER].old_act == 0) && t->population > 60) return;
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}
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/* Use the normal growth rate values if new buildings have been funded in
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@@ -2794,10 +2782,8 @@ static void UpdateTownGrowRate(Town *t)
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static void UpdateTownAmounts(Town *t)
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{
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t->pass.NewMonth();
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t->mail.NewMonth();
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t->food.NewMonth();
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t->water.NewMonth();
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for (CargoID i = 0; i < NUM_CARGO; i++) t->supplied[i].NewMonth();
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for (int i = TE_BEGIN; i < TE_END; i++) t->received[i].NewMonth();
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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}
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