forked from mirror/OpenTTD
(svn r271) another town name confusion fix
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8
ttd.h
8
ttd.h
@@ -479,12 +479,12 @@ enum SpecialStrings {
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SPECSTR_TOWNNAME_DUTCH,
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SPECSTR_TOWNNAME_FINNISH,
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SPECSTR_TOWNNAME_POLISH,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_SLOVAKISH,
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SPECSTR_TOWNNAME_HUNGARIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CZECH,
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// special strings for player names on the form "TownName transport".
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SPECSTR_PLAYERNAME_START = 0x70EA,
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