forked from mirror/OpenTTD
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
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@@ -83,7 +83,8 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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width -= pixels;
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switch (mode) {
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case BM_COLOUR_REMAP: {
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case BM_COLOUR_REMAP:
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case BM_CRASH_REMAP: {
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const uint8 *remap = bp->remap;
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do {
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uint m = remap[*src];
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