forked from mirror/OpenTTD
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
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@@ -45,6 +45,17 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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}
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break;
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case BM_CRASH_REMAP:
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if (src->m == 0) {
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if (src->a != 0) {
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uint8 g = MakeDark(src->r, src->g, src->b);
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*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
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}
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} else {
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if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
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}
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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