(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.

This commit is contained in:
rubidium
2007-04-29 21:24:08 +00:00
parent 95e48eacac
commit 202009522c
12 changed files with 245 additions and 55 deletions

View File

@@ -228,4 +228,22 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2);
byte FreightWagonMult(CargoID cargo);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Train();
*
* As side-effect the vehicle type is set correctly.
*/
struct Train : public Vehicle {
/** Initializes the Vehicle to a train */
Train() { this->type = VEH_TRAIN; }
/** We want to 'destruct' the right class. */
virtual ~Train() {}
const char *GetTypeString() { return "train"; }
};
#endif /* TRAIN_H */