(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.

This commit is contained in:
2005-12-28 22:29:59 +00:00
parent a4de62577d
commit 1ffc700797
6 changed files with 21 additions and 7 deletions

View File

@@ -492,6 +492,7 @@ static void AddArticulatedParts(const RailVehicleInfo *rvi, Vehicle **vl)
u->subtype = 0;
SetArticulatedPart(u);
u->cur_image = 0xAC2;
u->random_bits = VehicleRandomBits();
VehiclePositionChanged(u);
}
@@ -572,6 +573,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
v->build_year = _cur_year;
v->type = VEH_Train;
v->cur_image = 0xAC2;
v->random_bits = VehicleRandomBits();
AddArticulatedParts(rvi, vl);
@@ -652,6 +654,7 @@ void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
u->value = v->value;
u->type = VEH_Train;
u->cur_image = 0xAC2;
u->random_bits = VehicleRandomBits();
VehiclePositionChanged(u);
}
@@ -746,6 +749,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->build_year = _cur_year;
v->type = VEH_Train;
v->cur_image = 0xAC2;
v->random_bits = VehicleRandomBits();
v->subtype = 0;
SetFrontEngine(v);