forked from mirror/OpenTTD
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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@@ -210,20 +210,20 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se
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break;
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case NETWORK_ACTION_COMPANY_SPECTATOR:
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colour = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_SPECTATE;
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strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE;
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break;
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case NETWORK_ACTION_COMPANY_JOIN:
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colour = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_JOIN;
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strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN;
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break;
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case NETWORK_ACTION_COMPANY_NEW:
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colour = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_NEW;
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strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW;
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break;
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case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break;
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case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_CLIENT_LEFT; break;
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case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_NAME_CHANGE; break;
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case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_GAVE_MONEY_AWAY : STR_NETWORK_GIVE_MONEY; break;
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case NETWORK_ACTION_JOIN: strid = STR_NETWORK_MESSAGE_CLIENT_JOINED; break;
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case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break;
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case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break;
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case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break;
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case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
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case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
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default: strid = STR_NETWORK_CHAT_ALL; break;
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@@ -266,7 +266,7 @@ static void NetworkError(StringID error_string)
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static void ServerStartError(const char *error)
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{
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DEBUG(net, 0, "[server] could not start network: %s",error);
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NetworkError(STR_NETWORK_ERR_SERVER_START);
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NetworkError(STR_NETWORK_ERROR_SERVER_START);
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}
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static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
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@@ -313,21 +313,21 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err)
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/* List of possible network errors, used by
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* PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */
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static const StringID network_error_strings[] = {
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STR_NETWORK_ERR_CLIENT_GENERAL,
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STR_NETWORK_ERR_CLIENT_DESYNC,
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STR_NETWORK_ERR_CLIENT_SAVEGAME,
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STR_NETWORK_ERR_CLIENT_CONNECTION_LOST,
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STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR,
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STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH,
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STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED,
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STR_NETWORK_ERR_CLIENT_NOT_EXPECTED,
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STR_NETWORK_ERR_CLIENT_WRONG_REVISION,
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STR_NETWORK_ERR_CLIENT_NAME_IN_USE,
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STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD,
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STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH,
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STR_NETWORK_ERR_CLIENT_KICKED,
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STR_NETWORK_ERR_CLIENT_CHEATER,
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STR_NETWORK_ERR_CLIENT_SERVER_FULL
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STR_NETWORK_ERROR_CLIENT_GENERAL,
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STR_NETWORK_ERROR_CLIENT_DESYNC,
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STR_NETWORK_ERROR_CLIENT_SAVEGAME,
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STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST,
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STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR,
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STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH,
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STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED,
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STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED,
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STR_NETWORK_ERROR_CLIENT_WRONG_REVISION,
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STR_NETWORK_ERROR_CLIENT_NAME_IN_USE,
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STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD,
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STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH,
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STR_NETWORK_ERROR_CLIENT_KICKED,
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STR_NETWORK_ERROR_CLIENT_CHEATER,
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STR_NETWORK_ERROR_CLIENT_SERVER_FULL
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};
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if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
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@@ -456,7 +456,7 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERR_CLIENT_CONNECTION_LOST);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
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/* Inform other clients of this... strange leaving ;) */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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@@ -707,7 +707,7 @@ public:
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virtual void OnFailure()
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{
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NetworkError(STR_NETWORK_ERR_NOCONNECTION);
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NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
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}
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virtual void OnConnect(SOCKET s)
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@@ -865,7 +865,7 @@ static bool NetworkReceive()
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#else
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int n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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#endif
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if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION);
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if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERROR_LOSTCONNECTION);
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/* accept clients.. */
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for (SocketList::iterator s = _listensockets.Begin(); s != _listensockets.End(); s++) {
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@@ -929,7 +929,7 @@ static bool NetworkDoClientLoop()
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#else
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if (_sync_seed_1 != _random.state[0]) {
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#endif
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NetworkError(STR_NETWORK_ERR_DESYNC);
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NetworkError(STR_NETWORK_ERROR_DESYNC);
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DEBUG(desync, 1, "sync_err: %d; %d\n", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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NetworkClientError(NETWORK_RECV_STATUS_DESYNC, NetworkClientSocket::Get(0));
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