forked from mirror/OpenTTD
(svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
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@@ -1124,8 +1124,8 @@ bool LoadOldSaveGame(const char *file)
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_cur_tileloop_tile = m->cur_tileloop_tile;
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_disaster_delay = m->disaster_delay;
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_station_tick_ctr = m->station_tick_ctr;
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_random_seed_1 = m->seed_1;
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_random_seed_2 = m->seed_2;
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_random_seeds[0][0] = m->seed_1;
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_random_seeds[0][1] = m->seed_2;
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_cur_town_ctr = REMAP_TOWN_IDX(m->cur_town_ptr);
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_cur_player_tick_index = m->cur_player_tick_index;
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_next_competitor_start = m->next_competitor_start;
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