(svn r207) -Codechange: randomizer handling

-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
This commit is contained in:
signde
2004-09-11 19:34:11 +00:00
parent d03afadad2
commit 1fb915df69
13 changed files with 278 additions and 144 deletions

View File

@@ -1124,8 +1124,8 @@ bool LoadOldSaveGame(const char *file)
_cur_tileloop_tile = m->cur_tileloop_tile;
_disaster_delay = m->disaster_delay;
_station_tick_ctr = m->station_tick_ctr;
_random_seed_1 = m->seed_1;
_random_seed_2 = m->seed_2;
_random_seeds[0][0] = m->seed_1;
_random_seeds[0][1] = m->seed_2;
_cur_town_ctr = REMAP_TOWN_IDX(m->cur_town_ptr);
_cur_player_tick_index = m->cur_player_tick_index;
_next_competitor_start = m->next_competitor_start;