forked from mirror/OpenTTD
(svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
This commit is contained in:
279
network.c
279
network.c
@@ -79,6 +79,15 @@ struct timerequest *TimerRequest = NULL;
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#if defined(ENABLE_NETWORK)
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enum {
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PACKET_TYPE_WELCOME = 0,
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PACKET_TYPE_READY,
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PACKET_TYPE_ACK,
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PACKET_TYPE_SYNC,
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PACKET_TYPE_XMIT,
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PACKET_TYPE_COMMAND,
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};
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// sent from client -> server whenever the client wants to exec a command.
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// send from server -> client when another player execs a command.
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typedef struct CommandPacket {
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@@ -92,8 +101,6 @@ typedef struct CommandPacket {
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uint32 dp[8];
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} CommandPacket;
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assert_compile(sizeof(CommandPacket) == 16 + 32);
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#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32))
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// sent from server -> client periodically to tell the client about the current tick in the server
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@@ -107,13 +114,12 @@ typedef struct SyncPacket {
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uint32 random_seed_2;
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} SyncPacket;
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assert_compile(sizeof(SyncPacket) == 12);
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// sent from server -> client as an acknowledgement that the server received the command.
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// the command will be executed at the current value of "max".
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typedef struct AckPacket {
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byte packet_length;
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byte packet_type;
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byte when;
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} AckPacket;
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typedef struct ReadyPacket {
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@@ -124,16 +130,16 @@ typedef struct ReadyPacket {
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typedef struct FilePacketHdr {
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byte packet_length;
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byte packet_type;
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byte unused[2];
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} FilePacketHdr;
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assert_compile(sizeof(FilePacketHdr) == 4);
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// sent from server to client when the client has joined.
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typedef struct WelcomePacket {
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byte packet_length;
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byte packet_type;
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byte unused[2];
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uint32 player_seeds[MAX_PLAYERS][2];
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uint32 frames_max;
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uint32 frames_srv;
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uint32 frames_cnt;
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} WelcomePacket;
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typedef struct Packet Packet;
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@@ -155,19 +161,17 @@ typedef struct ClientState {
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Packet *head, **last;
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uint buflen; // receive buffer len
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byte buf[256]; // receive buffer
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byte buf[1024]; // receive buffer
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} ClientState;
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static uint _not_packet;
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typedef struct QueuedCommand QueuedCommand;
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struct QueuedCommand {
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QueuedCommand *next;
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CommandPacket cp;
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CommandCallback *callback;
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uint32 cmd;
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int32 frame;
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uint32 frame;
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};
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typedef struct CommandQueue CommandQueue;
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@@ -195,7 +199,7 @@ static uint16 _network_ready_ahead = 1;
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static uint16 _network_client_timeout;
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typedef struct FutureSeeds {
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int32 frame;
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uint32 frame;
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uint32 seed[2];
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} FutureSeeds;
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@@ -223,6 +227,8 @@ enum {
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};
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void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet);
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static void CloseClient(ClientState *cs);
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void NetworkSendWelcome(ClientState *cs, bool direct);
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uint32 _network_ip_list[10]; // network ip list
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@@ -340,6 +346,16 @@ static QueuedCommand *AllocQueuedCommand(CommandQueue *nq)
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return qp;
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}
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static void QueueClear(CommandQueue *nq) {
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QueuedCommand *qp;
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while ((qp=nq->head)) {
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// unlink it.
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if (!(nq->head = qp->next)) nq->last = &nq->head;
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free(qp);
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}
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nq->last = &nq->head;
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}
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// go through the player queues for each player and see if there are any pending commands
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// that should be executed this frame. if there are, execute them.
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void NetworkProcessCommands()
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@@ -416,6 +432,20 @@ static void SendBytes(ClientState *cs, void *bytes, uint len)
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} while (len -= n);
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}
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// send data direct to a client
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static void SendDirectBytes(ClientState *cs, void *bytes, uint len)
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{
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char *buf = (char*)bytes;
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uint n;
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n = send(cs->socket, buf, len, 0);
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if (n == -1) {
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int err = GET_LAST_ERROR();
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DEBUG(net, 0) ("[NET] send() failed with error %d", err);
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CloseClient(cs);
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}
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}
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// client:
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// add it to the client's ack queue, and send the command to the server
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// server:
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@@ -427,7 +457,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
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ClientState *cs;
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qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue);
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qp->cp.packet_type = 0;
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qp->cp.packet_type = PACKET_TYPE_COMMAND;
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qp->cp.tile = tile;
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qp->cp.p1 = p1;
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qp->cp.p2 = p2;
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@@ -438,7 +468,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
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qp->callback = callback;
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// so the server knows when to execute it.
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qp->frame = _frame_counter_max;
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qp->frame = _frame_counter + 5;
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// calculate the amount of extra bytes.
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nump = 8;
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@@ -480,6 +510,7 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
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QueuedCommand *qp;
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ClientState *c;
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AckPacket ap;
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int i;
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DEBUG(net, 2) ("[NET] cmd size %d", np->packet_length);
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@@ -489,21 +520,28 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
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qp = AllocQueuedCommand(&_command_queue);
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qp->cp = *np;
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qp->frame = _frame_counter_max;
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i = _frame_counter_max - (_frame_counter + 3);
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if (i<0) {
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qp->frame = _frame_counter_max ;
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} else {
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qp->frame = _frame_counter + 3;
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}
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qp->callback = NULL;
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// extra params
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memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE);
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ap.packet_type = 2;
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ap.packet_length = 2;
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ap.packet_type = PACKET_TYPE_ACK;
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ap.when = _frame_counter_max-(qp->frame);
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ap.packet_length = sizeof(AckPacket);
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// send it to the peers
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if (_networking_server) {
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for(c=_clients; c->socket != INVALID_SOCKET; c++) {
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if (c == cs) {
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SendBytes(c, &ap, 2);
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SendDirectBytes(c, &ap, ap.packet_length);
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} else {
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if (!cs->inactive) SendBytes(c, &qp->cp, qp->cp.packet_length);
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}
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@@ -540,7 +578,7 @@ static void HandleSyncPacket(SyncPacket *sp)
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s1 = TO_LE32(sp->random_seed_1);
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s2 = TO_LE32(sp->random_seed_2);
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DEBUG(net, 3) ("[NET] sync seeds: [1]=%i rnd[2]=%i", sp->random_seed_1, sp->random_seed_2);
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DEBUG(net, 3) ("[NET] sync seeds: frame=%i 1=%i 2=%i",_frame_counter, sp->random_seed_1, sp->random_seed_2);
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if (_frame_counter_srv <= _frame_counter) {
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// we are ahead of the server check if the seed is in our list.
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@@ -561,7 +599,7 @@ static void HandleSyncPacket(SyncPacket *sp)
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// sent from server -> client as an acknowledgement that the server received the command.
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// the command will be executed at the current value of "max".
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static void HandleAckPacket()
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static void HandleAckPacket(AckPacket * ap)
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{
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QueuedCommand *q;
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// move a packet from the ack queue to the end of this player's queue.
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@@ -569,12 +607,12 @@ static void HandleAckPacket()
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assert(q);
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if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head;
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q->next = NULL;
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q->frame = _frame_counter_max;
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q->frame = (_frame_counter_max - (ap->when));
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*_command_queue.last = q;
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_command_queue.last = &q->next;
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DEBUG(net, 2) ("[NET] ack");
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DEBUG(net, 2) ("[NET] ack [frame=%i]",q->frame);
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}
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static void HandleFilePacket(FilePacketHdr *fp)
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@@ -619,6 +657,28 @@ static void HandleFilePacket(FilePacketHdr *fp)
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}
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}
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static void HandleWelcomePacket(WelcomePacket *wp) {
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int i;
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for (i=0; i<MAX_PLAYERS; i++) {
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_player_seeds[i][0]=wp->player_seeds[i][0];
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_player_seeds[i][1]=wp->player_seeds[i][1];
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}
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if (wp->frames_srv != 0) {
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_frame_counter_max = wp->frames_max;
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_frame_counter_srv = wp->frames_srv;
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}
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if (wp->frames_cnt != 0) {
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_frame_counter = wp->frames_cnt;
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}
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}
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static void HandleReadyPacket(ReadyPacket *rp, ClientState *cs)
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{
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cs->ready=true;
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cs->timeout=_network_client_timeout;
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}
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static void CloseClient(ClientState *cs)
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{
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Packet *p, *next;
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@@ -680,24 +740,26 @@ static bool ReadPackets(ClientState *cs)
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size -= packet[0];
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pos += packet[0];
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switch(packet[1]) {
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case 0:
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case PACKET_TYPE_WELCOME:
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HandleWelcomePacket((WelcomePacket *)packet);
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break;
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case PACKET_TYPE_COMMAND:
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HandleCommandPacket(cs, (CommandPacket*)packet);
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break;
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case 1:
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case PACKET_TYPE_SYNC:
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assert(_networking_sync || _networking_queuing);
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assert(!_networking_server);
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HandleSyncPacket((SyncPacket*)packet);
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break;
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case 2:
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case PACKET_TYPE_ACK:
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assert(!_networking_server);
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HandleAckPacket();
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HandleAckPacket((AckPacket*)packet);
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break;
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case 3:
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case PACKET_TYPE_XMIT:
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HandleFilePacket((FilePacketHdr*)packet);
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break;
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case 5:
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cs->ready=true;
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cs->timeout=_network_client_timeout;
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case PACKET_TYPE_READY:
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HandleReadyPacket((ReadyPacket*)packet, cs);
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break;
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default:
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DEBUG (net,0) ("net: unknown packet type");
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@@ -783,8 +845,7 @@ static void SendXmit(ClientState *cs)
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n = minu(_transmit_file_size - pos, 248);
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hdr.packet_length = n + sizeof(hdr);
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hdr.packet_type = 3;
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hdr.unused[0] = hdr.unused[1] = 0;
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hdr.packet_type = PACKET_TYPE_XMIT;
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SendBytes(cs, &hdr, sizeof(hdr));
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if (n == 0) {
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@@ -797,6 +858,10 @@ static void SendXmit(ClientState *cs)
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cs->xmitpos = pos + 1;
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if (cs->xmitpos == 0) {
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NetworkSendWelcome(cs,false);
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}
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DEBUG(net, 2) ("[NET] client xmit at %d", pos + 1);
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}
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@@ -819,17 +884,65 @@ static ClientState *AllocClient(SOCKET s)
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void NetworkSendReadyPacket()
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{
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if (!_network_ready_sent) {
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if ((!_network_ready_sent) && (_frame_counter + _network_ready_ahead >= _frame_counter_max)) {
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ReadyPacket *rp = malloc(sizeof(rp));
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ClientState *c = _clients;
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rp->packet_type = 5;
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rp->packet_type = PACKET_TYPE_READY;
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rp->packet_length = sizeof(rp);
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SendBytes(c, rp, sizeof(rp));
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_network_ready_sent = true;
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}
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}
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void NetworkSendSyncPackets()
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{
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ClientState *cs;
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uint32 new_max;
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SyncPacket sp;
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new_max = _frame_counter + (int)_network_sync_freq;
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DEBUG(net,3) ("net: serv: sync frame=%i,max=%i, seed1=%i, seed2=%i",new_max,_sync_seed_1,_sync_seed_2);
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sp.packet_length = sizeof(sp);
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sp.packet_type = PACKET_TYPE_SYNC;
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sp.frames = new_max - _frame_counter_max;
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sp.server = _frame_counter_max - _frame_counter;
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sp.random_seed_1 = TO_LE32(_sync_seed_1);
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sp.random_seed_2 = TO_LE32(_sync_seed_2);
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_frame_counter_max = new_max;
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// send it to all the clients and mark them unready
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for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
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cs->ready=false;
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SendBytes(cs, &sp, sizeof(sp));
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}
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}
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void NetworkSendWelcome(ClientState *cs, bool direct) {
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WelcomePacket wp;
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int i;
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wp.packet_type = PACKET_TYPE_WELCOME;
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wp.packet_length = sizeof(WelcomePacket);
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for (i=0; i<MAX_PLAYERS; i++) {
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wp.player_seeds[i][0]=_player_seeds[i][0];
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wp.player_seeds[i][1]=_player_seeds[i][1];
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}
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if (direct) {
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wp.frames_max=0;
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wp.frames_srv=0;
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wp.frames_cnt=_frame_counter;
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SendDirectBytes(cs,(void *)&wp,wp.packet_length);
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} else {
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wp.frames_max=_frame_counter_max;
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wp.frames_srv=_frame_counter_srv;
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wp.frames_cnt=0;
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SendBytes(cs,(void *)&wp,wp.packet_length);
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}
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}
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static void NetworkAcceptClients()
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{
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struct sockaddr_in sin;
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@@ -888,12 +1001,12 @@ static void SendQueuedCommandsToNewClient(ClientState *cs)
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// send the commands in the server queue to the new client.
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QueuedCommand *qp;
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SyncPacket sp;
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int32 frame;
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uint32 frame;
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DEBUG(net, 2) ("[NET] sending queued commands to client");
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sp.packet_length = sizeof(sp);
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sp.packet_type = 1;
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sp.packet_type = PACKET_TYPE_SYNC;
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sp.random_seed_1 = sp.random_seed_2 = 0;
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sp.server = 0;
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@@ -918,6 +1031,25 @@ static void SendQueuedCommandsToNewClient(ClientState *cs)
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}
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bool NetworkCheckClientReady() {
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bool ready_all = true;
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uint16 count = 0;
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ClientState *cs;
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for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
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count++;
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ready_all = ready_all && (cs->ready || cs->inactive || (cs->xmitpos>0));
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if (!cs->ready) cs->timeout-=1;
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if (cs->timeout == 0) {
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SET_DPARAM16(0,count);
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ShowErrorMessage(-1,STR_NETWORK_ERR_TIMEOUT,0,0);
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CloseClient(cs);
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}
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}
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return ready_all;
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}
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// ************************** //
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// * TCP Networking * //
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// ************************** //
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@@ -1077,6 +1209,8 @@ void NetworkReceive()
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// send queue of commands to client.
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SendQueuedCommandsToNewClient(cs);
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NetworkSendWelcome(cs, true);
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}
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}
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}
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@@ -1086,61 +1220,6 @@ void NetworkSend()
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{
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ClientState *cs;
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void *free_xmit;
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uint16 count;
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bool ready_all;
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// send sync packets?
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if (_networking_server && _networking_sync && !_pause) {
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if (++_not_packet >= _network_sync_freq) {
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SyncPacket sp;
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uint new_max;
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_network_ahead_frames = _network_sync_freq + 1;
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ready_all=false;
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while (!ready_all) {
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// check wether all clients are ready
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ready_all=true;
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count=0;
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for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
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count++;
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ready_all = ready_all && (cs->ready || cs->inactive || (cs->xmitpos>0));
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if (!cs->ready) cs->timeout-=5;
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if (cs->timeout == 0) {
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SET_DPARAM16(0,count);
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ShowErrorMessage(-1,STR_NETWORK_ERR_TIMEOUT,0,0);
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CloseClient(cs);
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}
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}
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if (!ready_all) {
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NetworkReceive();
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CSleep(5);
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}
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}
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_not_packet = 0;
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new_max = max(_frame_counter + (int)_network_ahead_frames, _frame_counter_max);
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DEBUG(net,3) ("net: serv: sync max=%i, seed1=%i, seed2=%i",new_max,_sync_seed_1,_sync_seed_2);
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sp.packet_length = sizeof(sp);
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sp.packet_type = 1;
|
||||
sp.frames = new_max - _frame_counter_max;
|
||||
sp.server = _frame_counter_max - _frame_counter;
|
||||
sp.random_seed_1 = TO_LE32(_sync_seed_1);
|
||||
sp.random_seed_2 = TO_LE32(_sync_seed_2);
|
||||
_frame_counter_max = new_max;
|
||||
|
||||
// send it to all the clients and mark them unready
|
||||
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
|
||||
cs->ready=false;
|
||||
SendBytes(cs, &sp, sizeof(sp));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free_xmit = _transmit_file;
|
||||
|
||||
@@ -1168,8 +1247,9 @@ void NetworkInitialize()
|
||||
{
|
||||
ClientState *cs;
|
||||
|
||||
QueueClear(&_command_queue);
|
||||
QueueClear(&_ack_queue);
|
||||
_command_queue.last = &_command_queue.head;
|
||||
_ack_queue.last = &_ack_queue.head;
|
||||
|
||||
// invalidate all clients
|
||||
for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++)
|
||||
@@ -1455,7 +1535,7 @@ void NetworkCoreInit() {
|
||||
|
||||
DEBUG(net, 3) ("[NET][Core] init()");
|
||||
_network_available=true;
|
||||
_network_client_timeout=3000;
|
||||
_network_client_timeout=300;
|
||||
|
||||
// [win32] winsock startup
|
||||
|
||||
@@ -1631,19 +1711,12 @@ if (incomming) {
|
||||
|
||||
if (_networking) {
|
||||
NetworkReceive();
|
||||
NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it.
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// outgoing
|
||||
|
||||
if ((_networking) && (!_networking_server) && (_frame_counter+_network_ready_ahead >= _frame_counter_max)) {
|
||||
// send the "i" am ready message to the server
|
||||
// [_network_ready_ahead] frames before "i" reach the frame-limit
|
||||
NetworkSendReadyPacket();
|
||||
}
|
||||
|
||||
if ( _udp_client_socket != INVALID_SOCKET ) NetworkUDPReceive(true);
|
||||
if ( _udp_server_socket != INVALID_SOCKET ) NetworkUDPReceive(false);
|
||||
|
||||
if (_networking) {
|
||||
NetworkSend();
|
||||
|
Reference in New Issue
Block a user