forked from mirror/OpenTTD
(svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
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@@ -922,8 +922,8 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
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void ResetLandscape()
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{
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_random_seed_1 = InteractiveRandom();
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_random_seed_2 = InteractiveRandom();
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_random_seeds[0][0] = InteractiveRandom();
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_random_seeds[0][1] = InteractiveRandom();
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GenerateWorld(1);
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MarkWholeScreenDirty();
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