forked from mirror/OpenTTD
(svn r20574) -Codechange: a little over 1 million vehicles should be enough for the forseeable future
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@@ -14,7 +14,7 @@
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#include "core/enum_type.hpp"
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typedef uint16 VehicleID;
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typedef uint32 VehicleID;
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/** Available vehicle types. */
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enum VehicleType {
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@@ -45,7 +45,7 @@ struct BaseVehicle
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VehicleTypeByte type; ///< Type of vehicle
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFF; ///< Constant representing a non-existing vehicle.
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static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
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/** Pathfinding option states */
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enum VehiclePathFinders {
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