(svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().

-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
This commit is contained in:
frosch
2010-01-04 19:42:29 +00:00
parent 27fc22a76b
commit 1ed599f5cf
17 changed files with 68 additions and 110 deletions

View File

@@ -20,7 +20,6 @@
*
* API additions:
* \li AIBaseStation
* \li AIBuoyList
* \li AIEngine::IsBuildable
* \li AIEventCompanyAskMerger
* \li AIIndustry::GetLastMonthTransportedPercentage
@@ -34,6 +33,8 @@
* \li AISubsidy::GetDestinationIndex
* \li AITown::GetLastMonthTransportedPercentage
* \li AIVehicleList_Depot
* \li AIWaypoint::WaypointType
* \li AIWaypoint::HasWaypointType
* \li Some error messages to AIWaypoint
*
* API removals:
@@ -59,6 +60,8 @@
* AIBaseStation, but can still be used as AIStation.GetConstructionDate
* \li WaypointID was replaced by StationID. All WaypointIDs from previous
* savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID
* \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList,
* it can also handle buoys.
* \li AIVehicleList_Station now also works for waypoints
* \li Stations can be build over rail without signals that is in the right
* direction for the to-be built station. It will also convert the rail if