forked from mirror/OpenTTD
(svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys. -Remove: [NoAI] AIBuoyList.
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@@ -20,7 +20,6 @@
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*
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* API additions:
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* \li AIBaseStation
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* \li AIBuoyList
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* \li AIEngine::IsBuildable
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* \li AIEventCompanyAskMerger
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* \li AIIndustry::GetLastMonthTransportedPercentage
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@@ -34,6 +33,8 @@
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* \li AISubsidy::GetDestinationIndex
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* \li AITown::GetLastMonthTransportedPercentage
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* \li AIVehicleList_Depot
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* \li AIWaypoint::WaypointType
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* \li AIWaypoint::HasWaypointType
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* \li Some error messages to AIWaypoint
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*
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* API removals:
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@@ -59,6 +60,8 @@
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* AIBaseStation, but can still be used as AIStation.GetConstructionDate
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* \li WaypointID was replaced by StationID. All WaypointIDs from previous
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* savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID
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* \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList,
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* it can also handle buoys.
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* \li AIVehicleList_Station now also works for waypoints
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* \li Stations can be build over rail without signals that is in the right
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* direction for the to-be built station. It will also convert the rail if
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