forked from mirror/OpenTTD
(svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys. -Remove: [NoAI] AIBuoyList.
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@@ -805,13 +805,17 @@ function Regression::Marine()
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print(" IsCanalTile(): " + AIMarine.IsCanalTile(32127));
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print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
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local list = AIBuoyList();
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local list = AIWaypointList(AIWaypoint.WAYPOINT_BUOY);
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print("");
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print("--AIBuoyList--");
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print("--AIWaypointList(BUOY)--");
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print(" Count(): " + list.Count());
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print(" Location ListDump:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + i);
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print(" " + AIWaypoint.GetLocation(i));
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}
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print(" HasWaypointType:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + AIWaypoint.HasWaypointType(i, AIWaypoint.WAYPOINT_RAIL) + " " + AIWaypoint.HasWaypointType(i, AIWaypoint.WAYPOINT_BUOY) + " " + AIWaypoint.HasWaypointType(i, AIWaypoint.WAYPOINT_ANY));
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}
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print("");
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