(svn r17372) -Codechange: make the settings, rail and sign GUIs use the scrollbar wrappers

This commit is contained in:
rubidium
2009-09-02 08:28:50 +00:00
parent 7aeaa4f132
commit 1dfa38bb1f
3 changed files with 32 additions and 34 deletions

View File

@@ -90,7 +90,7 @@ enum SignListWidgets {
struct SignListWindow : Window, SignList {
SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vscroll.cap = 12;
this->vscroll.SetCapacity(12);
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
@@ -105,20 +105,20 @@ struct SignListWindow : Window, SignList {
BuildSignsList();
SortSignsList();
SetVScrollCount(this, this->signs.Length());
this->vscroll.SetCount(this->signs.Length()); // Update the scrollbar
SetDParam(0, this->vscroll.count);
SetDParam(0, this->vscroll.GetCount());
this->DrawWidgets();
/* No signs? */
int y = this->widget[SLW_LIST].top + 2; // offset from top of widget
if (this->vscroll.count == 0) {
if (this->vscroll.GetCount() == 0) {
DrawString(this->widget[SLW_LIST].left + 2, this->widget[SLW_LIST].right, y, STR_STATION_LIST_NONE);
return;
}
/* Start drawing the signs */
for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
for (uint16 i = this->vscroll.GetPosition(); this->vscroll.IsVisible(i) && i < this->vscroll.GetCount(); i++) {
const Sign *si = this->signs[i];
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, this->widget[SLW_LIST].left + 4, y + 1);
@@ -134,9 +134,9 @@ struct SignListWindow : Window, SignList {
if (widget == SLW_LIST) {
uint32 id_v = (pt.y - this->widget[SLW_LIST].top - 1) / 10;
if (id_v >= this->vscroll.cap) return;
id_v += this->vscroll.pos;
if (id_v >= this->vscroll.count) return;
if (id_v >= this->vscroll.GetCapacity()) return;
id_v += this->vscroll.GetPosition();
if (id_v >= this->vscroll.GetCount()) return;
const Sign *si = this->signs[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
@@ -145,7 +145,7 @@ struct SignListWindow : Window, SignList {
virtual void OnResize(Point delta)
{
this->vscroll.cap += delta.y / 10;
this->vscroll.UpdateCapacity(delta.y / 10);
}
virtual void OnInvalidateData(int data)