forked from mirror/OpenTTD
(svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen)
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42
src/townname_type.h
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42
src/townname_type.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file townname_type.h
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* Definition of structures used for generating town names.
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*/
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#ifndef TOWNNAME_TYPE_H
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#define TOWNNAME_TYPE_H
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#include "newgrf_townname.h"
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/**
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* Struct holding a parameters used to generate town name.
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* Speeds things up a bit because these values are computed only once per name generation.
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*/
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struct TownNameParams {
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uint32 grfid; ///< newgrf ID (0 if not used)
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uint16 type; ///< town name style
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/**
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* Initializes this struct from language ID
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* @param town_name town name 'language' ID
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*/
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TownNameParams(byte town_name)
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{
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extern int _nb_orig_names;
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bool grf = town_name >= _nb_orig_names;
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this->grfid = grf ? GetGRFTownNameId(town_name - _nb_orig_names) : 0;
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this->type = grf ? GetGRFTownNameType(town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + town_name;
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}
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TownNameParams(const struct Town *t);
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};
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#endif /* TOWNNAME_TYPE_H */
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