forked from mirror/OpenTTD
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
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@@ -11,10 +11,11 @@ bool FloodHalftile(TileIndex t);
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void ConvertGroundTilesIntoWaterTiles();
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawCanalWater(TileIndex tile);
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void DrawCanalWater(TileIndex tile, bool draw_base);
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void DrawRiverWater(const struct TileInfo *ti, bool draw_base);
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void DrawShoreTile(Slope tileh);
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void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
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void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void SetWaterClassDependingOnSurroundings(TileIndex t);
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#endif /* WATER_H */
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