forked from mirror/OpenTTD
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
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@@ -1226,7 +1226,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
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/* Perform land/water check if not disabled */
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if (!HasBit(its->slopes_refused, 5) && ((IsWaterTile(cur_tile) || IsRiverTile(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
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if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
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if (HasBit(its->callback_flags, CBM_INDT_SHAPE_CHECK)) {
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custom_shape = true;
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