forked from mirror/OpenTTD
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
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@@ -252,7 +252,7 @@ void DrawFoundation(TileInfo *ti, uint f)
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if (f < 15) {
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/* leveled foundation
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* Use the original slope sprites if NW and NE borders should be visible */
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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ti->z += TILE_HEIGHT;
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