forked from mirror/OpenTTD
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -116,7 +116,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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* Check if the engine is a ground vehicle.
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* @return True iff the engine is a train or a road vehicle.
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*/
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FORCEINLINE bool IsGroundVehicle() const
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inline bool IsGroundVehicle() const
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{
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return this->type == VEH_TRAIN || this->type == VEH_ROAD;
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}
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