forked from mirror/OpenTTD
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -58,7 +58,7 @@ public:
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* Adds the given cost to the cost of the command.
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* @param cost the cost to add
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*/
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FORCEINLINE void AddCost(const Money &cost)
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inline void AddCost(const Money &cost)
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{
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this->cost += cost;
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}
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@@ -69,7 +69,7 @@ public:
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* Multiplies the cost of the command by the given factor.
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* @param factor factor to multiply the costs with
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*/
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FORCEINLINE void MultiplyCost(int factor)
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inline void MultiplyCost(int factor)
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{
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this->cost *= factor;
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}
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@@ -78,7 +78,7 @@ public:
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* The costs as made up to this moment
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* @return the costs
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*/
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FORCEINLINE Money GetCost() const
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inline Money GetCost() const
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{
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return this->cost;
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}
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@@ -87,7 +87,7 @@ public:
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* The expense type of the cost
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* @return the expense type
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*/
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FORCEINLINE ExpensesType GetExpensesType() const
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inline ExpensesType GetExpensesType() const
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{
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return this->expense_type;
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}
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@@ -137,7 +137,7 @@ public:
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* Did this command succeed?
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* @return true if and only if it succeeded
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*/
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FORCEINLINE bool Succeeded() const
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inline bool Succeeded() const
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{
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return this->success;
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}
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@@ -146,7 +146,7 @@ public:
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* Did this command fail?
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* @return true if and only if it failed
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*/
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FORCEINLINE bool Failed() const
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inline bool Failed() const
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{
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return !this->success;
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}
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