forked from mirror/OpenTTD
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
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@@ -554,7 +554,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OF_NON_STOP;
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if (!(p1 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
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v->current_order.dest.station = next_airport_index;
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v->current_order.dest = next_airport_index;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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if (p2 & DEPOT_LOCATE_HANGAR || (p2 & DEPOT_SERVICE && v->u.air.state == FLYING && !next_airport_has_hangar)) {
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/* The aircraft is now heading for a different hangar than the next in the orders */
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@@ -667,7 +667,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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st = GetStation(v->current_order.dest.station);
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st = GetStation(v->current_order.dest);
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// only goto depot if the target airport has terminals (eg. it is airport)
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if (IsValidStation(st) && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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@@ -1212,9 +1212,9 @@ static void ProcessAircraftOrder(Vehicle *v)
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if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest.station == v->current_order.dest.station)
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest)
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return;
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v->current_order = *order;
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@@ -1222,7 +1222,7 @@ static void ProcessAircraftOrder(Vehicle *v)
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// orders are changed in flight, ensure going to the right station
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if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
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AircraftNextAirportPos_and_Order(v);
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v->u.air.targetairport = order->dest.station;
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v->u.air.targetairport = order->dest;
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}
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InvalidateVehicleOrder(v);
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@@ -1364,7 +1364,7 @@ static void AircraftEntersTerminal(Vehicle *v)
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v->current_order.flags = 0;
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if (old_order.type == OT_GOTO_STATION &&
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v->current_order.dest.station == v->last_station_visited) {
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v->current_order.dest == v->last_station_visited) {
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v->current_order.flags =
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(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
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}
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@@ -1432,7 +1432,7 @@ static void AircraftNextAirportPos_and_Order(Vehicle *v)
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if (v->current_order.type == OT_GOTO_STATION ||
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v->current_order.type == OT_GOTO_DEPOT)
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v->u.air.targetairport = v->current_order.dest.station;
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v->u.air.targetairport = v->current_order.dest;
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st = GetStation(v->u.air.targetairport);
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Airport = GetAirport(st->airport_type);
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@@ -1504,7 +1504,7 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *Air
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if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) return;
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// We are already at the target airport, we need to find a terminal
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if (v->current_order.dest.station == v->u.air.targetairport) {
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if (v->current_order.dest == v->u.air.targetairport) {
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// FindFreeTerminal:
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// 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
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if (v->subtype != 0) {
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@@ -1556,7 +1556,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *A
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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break;
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case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
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if (v->current_order.dest.station == v->u.air.targetairport) {
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if (v->current_order.dest == v->u.air.targetairport) {
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v->u.air.state = HANGAR;
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} else {
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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