(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold

DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
This commit is contained in:
tron
2006-09-03 08:25:27 +00:00
parent 302772883c
commit 1c21c645ae
21 changed files with 173 additions and 187 deletions

View File

@@ -2453,7 +2453,7 @@ handle_nocash:
order.type = OT_GOTO_STATION;
order.flags = 0;
order.dest.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
order.dest = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3185,7 +3185,7 @@ static void AiStateBuildRoadVehicles(Player *p)
order.type = OT_GOTO_STATION;
order.flags = 0;
order.dest.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
order.dest = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3464,7 +3464,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
order.type = OT_GOTO_STATION;
order.flags = 0;
order.dest.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
order.dest = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3567,7 +3567,7 @@ static void AiStateRemoveStation(Player *p)
in_use = malloc(GetStationArraySize());
memset(in_use, 0, GetStationArraySize());
FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION) in_use[ord->dest.station] = 1;
if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
}
// Go through all stations and delete those that aren't in use