forked from mirror/OpenTTD
(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
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@@ -216,12 +216,13 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p
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if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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Vehicle *v = GetVehicle(p2);
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if (IsValidGroupID(new_g)) {
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if (IsValidGroupID(new_g)) {
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Group *g = GetGroup(new_g);
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Group *g = GetGroup(new_g);
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if (g->owner != _current_player) return CMD_ERROR;
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if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR;
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}
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}
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Vehicle *v = GetVehicle(p2);
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if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
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if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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