forked from mirror/OpenTTD
(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
This commit is contained in:
310
fontcache.c
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310
fontcache.c
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "macros.h"
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#include "debug.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "string.h"
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#include "fontcache.h"
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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static FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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static FT_Face _face_large = NULL;
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FreeTypeSettings _freetype;
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enum {
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FACE_COLOUR = 1,
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SHADOW_COLOUR = 2,
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};
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static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
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{
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FT_Error error;
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if (strlen(font_name) == 0) return;
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error = FT_New_Face(_library, font_name, 0, face);
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if (error == FT_Err_Ok) {
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/* Attempt to select the unicode character map */
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error = FT_Select_Charmap(*face, ft_encoding_unicode);
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if (error == FT_Err_Ok) {
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/* Success */
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return;
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} else if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = (*face)->charmaps[0];
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int i;
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for (i = 0; i < (*face)->num_charmaps; i++) {
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FT_CharMap charmap = (*face)->charmaps[i];
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if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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found = charmap;
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}
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}
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if (found != NULL) {
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error = FT_Set_Charmap(*face, found);
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if (error == FT_Err_Ok) return;
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}
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}
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FT_Done_Face(*face);
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*face = NULL;
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}
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ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
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}
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void InitFreeType(void)
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{
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if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
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DEBUG(freetype, 1) ("[FreeType] No font faces specified, using sprite fonts instead");
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return;
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}
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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DEBUG(freetype, 2) ("[FreeType] Initialized");
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/* Load each font */
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LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
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LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
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LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
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/* Set each font size */
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if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
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if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
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if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
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}
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static FT_Face GetFontFace(FontSize size)
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{
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return _face_medium;
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case FS_SMALL: return _face_small;
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case FS_LARGE: return _face_large;
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}
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}
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typedef struct GlyphEntry {
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Sprite *sprite;
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byte width;
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} GlyphEntry;
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/* The glyph cache. This is structured to reduce memory consumption.
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* 1) There is a 'segment' table for each font size.
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* 2) Each segment table is a discrete block of characters.
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* 3) Each block contains 256 (aligned) characters sequential characters.
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*
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* The cache is accessed in the following way:
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* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
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* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
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*
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* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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* This can be simply changed in the two functions Get & SetGlyphPtr.
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*/
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static GlyphEntry **_glyph_ptr[FS_END];
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static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
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{
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if (_glyph_ptr[size] == NULL) return NULL;
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
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return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
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{
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if (_glyph_ptr[size] == NULL) {
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DEBUG(freetype, 3) ("[FreeType] Allocating root glyph cache for size %u", size);
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_glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
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}
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
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DEBUG(freetype, 3) ("[FreeType] Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
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_glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
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}
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DEBUG(freetype, 4) ("[FreeType] Set glyph for unicode character 0x%04X, size %u", key, size);
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
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}
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const Sprite *GetGlyph(FontSize size, WChar key)
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{
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FT_Face face = GetFontFace(size);
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FT_GlyphSlot slot;
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GlyphEntry new_glyph;
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GlyphEntry *glyph;
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Sprite *sprite;
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int width;
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int height;
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int x;
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int y;
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int y_adj;
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assert(IsPrintable(key));
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/* Bail out if no face loaded, or for our special characters */
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return GetSprite(sprite);
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}
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/* Check for the glyph in our cache */
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glyph = GetGlyphPtr(size, key);
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if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
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slot = face->glyph;
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FT_Load_Char(face, key, FT_LOAD_DEFAULT);
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FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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width = max(1, slot->bitmap.width + (size == FS_NORMAL));
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height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
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/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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sprite = calloc(width * height + 8, 1);
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sprite->info = 1;
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sprite->width = width;
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sprite->height = height;
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sprite->x_offs = slot->bitmap_left;
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// XXX 2 should be determined somehow... it's right for the normal face
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y_adj = (size == FS_NORMAL) ? 2 : 0;
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sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
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/* Draw shadow for medium size */
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if (size == FS_NORMAL) {
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for (y = 0; y < slot->bitmap.rows; y++) {
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
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}
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}
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}
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}
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for (y = 0; y < slot->bitmap.rows; y++) {
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite->data[x + y * sprite->width] = FACE_COLOUR;
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}
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}
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}
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new_glyph.sprite = sprite;
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new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
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SetGlyphPtr(size, key, &new_glyph);
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return sprite;
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}
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uint GetGlyphWidth(FontSize size, WChar key)
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{
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FT_Face face = GetFontFace(size);
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GlyphEntry *glyph;
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
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}
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glyph = GetGlyphPtr(size, key);
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if (glyph == NULL || glyph->sprite == NULL) {
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GetGlyph(size, key);
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glyph = GetGlyphPtr(size, key);
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}
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return glyph->width;
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}
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#endif /* WITH_FREETYPE */
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/* Sprite based glyph mapping */
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#include "table/unicode.h"
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static SpriteID **_unicode_glyph_map[FS_END];
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/** Get the SpriteID of the first glyph for the given font size */
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static SpriteID GetFontBase(FontSize size)
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{
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return SPR_ASCII_SPACE;
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case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
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case FS_LARGE: return SPR_ASCII_SPACE_BIG;
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}
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}
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SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
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{
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if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
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return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
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{
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if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
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if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
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_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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void InitializeUnicodeGlyphMap(void)
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{
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FontSize size;
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SpriteID base;
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SpriteID sprite;
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uint i;
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for (size = FS_NORMAL; size != FS_END; size++) {
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base = GetFontBase(size);
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for (i = ASCII_LETTERSTART; i < 256; i++) {
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sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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SetUnicodeGlyph(size, i, sprite);
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SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
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}
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for (i = 0; i < lengthof(_default_unicode_map); i++) {
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sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
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SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
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}
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}
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}
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