Revert: Sprite sorting optimisation sorted incorrectly.

This reverts commit 25ab9c1997.
This commit is contained in:
frosch
2018-11-15 23:12:37 +01:00
committed by Niels Martin Hansen
parent 68e6b5531a
commit 1a1204472e
2 changed files with 6 additions and 39 deletions

View File

@@ -88,7 +88,6 @@
#include "command_func.h"
#include "network/network_func.h"
#include "framerate_type.h"
#include "core/sort_func.hpp"
#include <map>
@@ -1380,22 +1379,11 @@ static bool ViewportSortParentSpritesChecker()
return true;
}
static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2)
{
const ParentSpriteToDraw *ps = *psd;
const ParentSpriteToDraw *ps2 = *psd2;
return ps->xmin - ps2->xmin;
}
/** Sort parent sprites pointer array */
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
{
ParentSpriteToDraw **psdvend = psdv->End();
ParentSpriteToDraw **psd = psdv->Begin();
/* pre-sort by xmin in ascending order */
QSortT(psd, psdvend - psd, CompareParentSprites);
while (psd != psdvend) {
ParentSpriteToDraw *ps = *psd;
@@ -1432,11 +1420,9 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
* I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap.
* That is: If one partial order says ps behind ps2, do not change the order.
*/
if (ps->xmax < ps2->xmin) {
/* all following sprites have xmin >= ps2->xmin */
break;
}
if (ps->ymax < ps2->ymin || ps->zmax < ps2->zmin) {
if (ps->xmax < ps2->xmin ||
ps->ymax < ps2->ymin ||
ps->zmax < ps2->zmin) {
continue;
}
}