(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.

This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
This commit is contained in:
tron
2005-08-14 18:10:18 +00:00
parent 26d24f64fc
commit 19f5036c46
10 changed files with 388 additions and 331 deletions

8
gfxinit.h Normal file
View File

@@ -0,0 +1,8 @@
/* $Id$ */
#ifndef GFXINIT_H
#define GFXINIT_H
void GfxLoadSprites(void);
#endif