forked from mirror/OpenTTD
(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
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@@ -144,24 +144,21 @@ static const Widget _heightmap_load_widgets[] = {
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{ WIDGETS_END},
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};
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static void StartGeneratingLandscape(glwp_modes mode)
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void StartGeneratingLandscape(glwp_modes mode)
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{
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DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
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DeleteWindowByClass(WC_INDUSTRY_VIEW);
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DeleteWindowByClass(WC_TOWN_VIEW);
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DeleteWindowByClass(WC_LAND_INFO);
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DeleteAllNonVitalWindows();
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/* Copy all XXX_newgame to XXX */
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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UpdatePatches();
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_opt = _opt_newgame;
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_opt_ptr = &_opt;
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*_opt_ptr = _opt_newgame;
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ResetGRFConfig(true);
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SndPlayFx(SND_15_BEEP);
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switch (mode) {
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case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
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case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
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case GLWP_SCENARIO: break;
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case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
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default: NOT_REACHED();
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}
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}
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@@ -513,6 +510,11 @@ void ShowHeightmapLoad(void)
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_ShowGenerateLandscape(GLWP_HEIGHTMAP);
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}
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void StartScenarioEditor(void)
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{
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StartGeneratingLandscape(GLWP_SCENARIO);
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}
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void StartNewGameWithoutGUI(uint seed)
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{
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/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
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